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Hey uh a quick preface before I ask my question, I am making a 2D platformer with a similar capture mechanic, and since this game already has one written, I was wondering how it works? Like do you know how to get the ghosts and player to move the way they do when they're getting caught? 

Sorry if this is a strange question I just want to know to save myself a lot of time.

controls are far to hard on pc

You can always change the controls in the options menu.

game crashes after finishing the first room, whats up with that?

I love the remix from paper mario 64 in the final boss (pirana ghost)

where piranah ghost boss music from in this 2d game

Viewing most recent comments 2 to 5 of 85 · Next page · Last page